Hey Fateful, Brain here. Thanks for taking the time to leave another review! I'm glad you like the game, I tried to turn the bad-ass-ness up to 11. Make sure to try it in life sized mode in a large, flat outside area. It's really fun to run around the scene controlling your character.
Thanks for the bug report. I did your test and identified the problem. This issue emerges from a bug with Unity games on iOS using bluetooth. You can read about the issue here: https://forum.unity.com/threads/audio-not-playing-through-bluetooth-headphones-on-ios.546154/. The fix looks pretty simple and I have some air-pods myself so I will confirm bluetooth support in the next update. I'll send you another message when the update is out. Please let me know if you find anything else that needs to be fixed.
Thank you! You are so responsive! I had a blast playing this life-size today, and gained even more appreciation for the physics and the response of the mannequins in this game. It’s brilliant. I don’t know how this hasn’t caught fire already. Do you know what is never short on space and usually has a flat, open space? Ceilings. Also, gamers spend a lot of time using their devices on their backs, looking at...ceilings. Flip the gravity switch sometime and see if you can get it to work! The potential for this whole idea is huge...multiple players on the same board; online play; PvP - it’s all totally possible. This game really is great - thanks much.
Thanks for noticing the mannequin responses. I worked really hard getting those to look smooth and realistic because of how cool I think it is when the animations are life-like. A big inspiration was Call of Duty: Black Ops, Zombie Minigame. I really like the idea of knocking an enemy back with bullets. Your suggestion about the ceiling is great. I had already thought a little about ceiling based games (mostly because they promote good neck posture relative to ground games) but I never considered inverting a ground based game and putting it on the ceiling. The beautiful thing is, that would probably be really easy to implement. It might only take one new line of code that flips the game when it's placed on a roof plane rather than a floor. Now I'm wondering if you could play it on a wall. (Edit: Dude, I'm totally doing to do this. There's no reason not to. I'm going to detect wall and ceiling planes and orient the game to those planes as well. Mannequin Madness on ALL SURFACES NOW! Once I publish this update, you'll be an official game designer. What name would you like associated with you in the credits?) Also, it can be played from 2nd or 3rd story balconies in life-size mode. That's pretty fun too. If you make it max small and set the game on a desk, it can be played in portrait while resting your wrist on the table. Also, 5x damage for headshots. I'm going to implement multi-player eventually. The technology to do that is recently available. I also want to add giant enemies that are like 3x taller than you because I think that would look awesome in life-size. It'd be like a 20ft giant coming at you!
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This game is the most badass AR 3PS available to the common device consumer. I am going to see if I can find Madness Interactive.
Hey Fateful, Brain here. Thanks for taking the time to leave another review! I'm glad you like the game, I tried to turn the bad-ass-ness up to 11. Make sure to try it in life sized mode in a large, flat outside area. It's really fun to run around the scene controlling your character.
Thanks Brian. I would encourage you to try this experiment some time: Try this game on an iPhone with Bluetooth earbuds.
Thanks for the bug report. I did your test and identified the problem. This issue emerges from a bug with Unity games on iOS using bluetooth. You can read about the issue here: https://forum.unity.com/threads/audio-not-playing-through-bluetooth-headphones-on-ios.546154/. The fix looks pretty simple and I have some air-pods myself so I will confirm bluetooth support in the next update. I'll send you another message when the update is out. Please let me know if you find anything else that needs to be fixed.
Thank you! You are so responsive! I had a blast playing this life-size today, and gained even more appreciation for the physics and the response of the mannequins in this game. It’s brilliant. I don’t know how this hasn’t caught fire already. Do you know what is never short on space and usually has a flat, open space? Ceilings. Also, gamers spend a lot of time using their devices on their backs, looking at...ceilings. Flip the gravity switch sometime and see if you can get it to work! The potential for this whole idea is huge...multiple players on the same board; online play; PvP - it’s all totally possible. This game really is great - thanks much.
Thanks for noticing the mannequin responses. I worked really hard getting those to look smooth and realistic because of how cool I think it is when the animations are life-like. A big inspiration was Call of Duty: Black Ops, Zombie Minigame. I really like the idea of knocking an enemy back with bullets. Your suggestion about the ceiling is great. I had already thought a little about ceiling based games (mostly because they promote good neck posture relative to ground games) but I never considered inverting a ground based game and putting it on the ceiling. The beautiful thing is, that would probably be really easy to implement. It might only take one new line of code that flips the game when it's placed on a roof plane rather than a floor. Now I'm wondering if you could play it on a wall. (Edit: Dude, I'm totally doing to do this. There's no reason not to. I'm going to detect wall and ceiling planes and orient the game to those planes as well. Mannequin Madness on ALL SURFACES NOW! Once I publish this update, you'll be an official game designer. What name would you like associated with you in the credits?) Also, it can be played from 2nd or 3rd story balconies in life-size mode. That's pretty fun too. If you make it max small and set the game on a desk, it can be played in portrait while resting your wrist on the table. Also, 5x damage for headshots. I'm going to implement multi-player eventually. The technology to do that is recently available. I also want to add giant enemies that are like 3x taller than you because I think that would look awesome in life-size. It'd be like a 20ft giant coming at you!